Chapter 5 of 5 · 1 min read

Starts & Procedure

The opening seconds of a race are among the most scrutinised. At the start, a car must be stationary in its grid box; move before the five red lights go out and it is a jump start, which brings a penalty.

A jump start is not a judgement call — a transponder in each grid box measures the car’s position to the millimetre and detects any movement before the lights go out, so the offence is caught automatically and usually draws a time penalty. Creep forward and you are caught; anticipate perfectly and stay put, and you have a legal flying start.

There is a web of procedural rules around the grid and the formation lap: being out of position, crossing the pit-exit line on the way out, weaving excessively, or failing to follow the start procedure can all be punished. Overtaking on the formation lap is forbidden unless a car ahead is clearly delayed, and everyone must keep a sensible pace and reach the grid in the correct order and in time.

Key takeaways

  • Moving before the lights go out is a jump start and is penalised.
  • Five red lights come on, then go out after a variable delay — you must react.
  • A transponder in each grid box detects jump starts automatically.
  • A car stuck on the grid triggers an aborted start and an extra formation lap.
  • Formation-lap and grid procedure is tightly enforced; no overtaking unless a car is delayed.